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regnum:professions

Profession Start Attributes

Archer

Dwarves (Alsius) Nordos (Alsius) Alturians (Syrtis) Half Elves (Syrtis) Wood Elves (Syrtis) Esquelios (Ignis) Moloks (Ignis)
Concentration 25 30 30 25 25 25 25
Constitution 25 20 20 25 20 25 20
Dexterity 25 25 25 30 30 25 30
Intelligence 20 25 20 20 25 25 20
Strength 25 20 25 20 20 20 25

Mage

Nordos (Alsius) Utghar (Alsius) Alturians (Syrtis) Wood Elves (Syrtis) Esquelios (Ignis) Dark Elves (Ignis)
Concentration 30 25 30 25 25 30
Constitution 20 25 20 20 25 20
Dexterity 20 20 20 25 20 20
Intelligence 30 30 25 30 30 25
Strength 20 20 25 20 20 25

Warrior

Dwarves (Alsius) Nordos (Alsius) Utghar (Alsius) Alturians (Syrtis) Half Elves (Syrtis) Dark Elves (Ignis) Esquelios (Ignis) Moloks (Ignis)
Concentration 20 25 20 25 20 25 20 20
Constitution 30 25 30 25 30 25 30 25
Dexterity 20 20 20 20 25 20 20 25
Intelligence 20 25 25 20 20 20 25 20
Strength 30 25 25 30 25 30 25 30

Derived Attributes

Health

Archer and Mage

Health = Level * 45 + Constitution * 22.5 - 250

Warrior

Health = Level * 35 + Constitution * 17.5 - 150

If the result ends in .5, it is rounded down.

Mana

Mana = Level * 18 + Intelligence * 9 - 80

Attack Damage

Attack = Base Damage(Weapons+Equipment) + (Primary Attribute - 20) * a

whereas a is

Fast Medium Slow Very Slow
Warlocks, Barbarians and Marksmen 1.5 2.0 2.5 3.0
Conjurers, Knights and Hunters 1.125 1.5 1.875 N/A

Hit Chance

Hit chance  =  Level * 4  +  Primary Attribute / 2  +  Concentration  +  20

Evasion

Evasion  =  Level * 0.8  +  Dexterity / 5  +  6

Carry Weight

 Weight limit (kg) = 20 + Strength * 3
/app/dokuwiki/data/pages/regnum/professions.txt · Last modified: 2011/11/15 23:00 by jinks